I’m flesh and blood, but not human. I haven’t been human for two hundred years.Interview with the Vampire (1994)

I’m flesh and blood, but not human. I haven’t been human for two hundred years.
Interview with the Vampire (1994)


lexigaskin:

THE DOOM GENERATION

lexigaskin:

THE DOOM GENERATION


olerex:

bitch i will connecticut u



silver-emerald:

*moonwalks into your life* i heard you ship my otp


logicaldive:

how to draw

  • what the fuck

fetch-me-a-block:

Lestat de Lioncourt


misha-parked-the-tardis-in-221b:

Welcome to tumblr mobile where every picture is a gray box. Don’t bother waiting. It isn’t going to load. Just read the captions and use your imagination

misha-parked-the-tardis-in-221b:

Welcome to tumblr mobile where every picture is a gray box. Don’t bother waiting. It isn’t going to load. Just read the captions and use your imagination


lnalloweentown:

being the fat friend like

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growleythehellhound:

castiel is separated from dean: THE WRITERS ARE HOMOPHOBIC!

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cas slept with a girl: THE WRITERS ARE HOMOPHOBIC!

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dean turns into a dog: THE WRITERS ARE HOMOPHOBIC!

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lackadaisycats:

An example of some dragon design, rigging and animation I worked on, the topmost image showing the underlying animation skeleton.  Most game characters have a series of short animations like this that, when wired together in the game engine, can repeat, partially randomize, blend and play in certain sequences to create complex behaviors.

This is originally from a little article the team posted about building characters.